As a kid in South Florida I was terrified and a little fascinated to hear about the cockfights that go down in Miami. What sort of mentality fuels cockfights and dogfights? Is this just extended adolescent machismo? What else comes into play? Can we learn anything here about how we send kids into wars? And so on...
I was surprised to find "Deep Play: Notes on the Balinese Cockfight" by anthropologist Clifford Geertz on the class reading list. I dove in and summarized the reading here in the class wiki. It turned out to be a fascinating read, more for new insights it gave me into how people use games than into connections between cockfights and wars.
A few personal comments on the reading:
The wiki's alive at 208wiki.notlong.com. Help build it!
Weblog Assignment 1: Propose a typology of the functions, origin and duration, size and density of social networks, based upon your own experience.
(According to Webster's dictionary, "typology" means "study of or analysis or classification based on types or categories.")
Context is everything. The structure of any classification of social groups depends on the motivation behind the classification. This depends on what, in the classifier's opinion, are the primary purposes that social networks serve. Let's break from our assumptions and look this over through other eyes.
Typologies; three different ones:
1. Machine's-Eye View: Human social networks cultivate a rich meat, metal and asphalt topsoil along the Earth's surface that promotes the gestation of digital life.
Functions- Coat the planet with a terraced outer crust of machine-friendly asphalt that connects millions of garages, fuel tanks, landing strips and seaports, thereby creating an environment that will support the race of living machines through its infancy. Transport machine bits and fuel from deep within the Earth to more desirable locations along the asphalt crust. Assemble machine bits to form proto-machines and connect millions of these primordial building blocks together, engendering the evolution of digital life. Shelter proto-machines from power surges, from the elements and from the Kaczynskis of the world during the gestation period.
Origin and Duration- Bloodline-centered networks: up to 10,000 years but usually much shorter; nation-centered networks: up to 2,000 years; networks centered on an individual industry or institution: ephemeral duration (up to 1,000 years); networks centered around individual humans: negligible duration.
Size and Density- Bloodline-centered networks: varies widely at any given time from hundreds to billions of humans; nation-centered networks: up to 1.5 billion humans; networks centered on an individual industry or institution: usually 1,000 - 3 million, traditionally clumped in specific regions but becoming more widely distributed.; networks centered around individual humans: up to 1,500.
2. Corporation's-Eye View: Human social networks provide a food supply, a bloodstream, a nervous system and muscles needed by Earth's giant multinational corporations.
Functions- Feed host corporations billions of dollars each year. Consume or carry off all the corporations' waste products. Carry out all of the work needed to ensure corporations' luxurious quality of life, including physical labor, financial services, computer operations, human resource management. Attract new servants via sales and marketing efforts. Produce and train new servants via childbirth, parenting and mass media. Construct and maintain communication networks necessary to connect each corporation's vast array of resources and branch offices, fusing all these pieces into a single entity. Minimize government-imposed inconveniences via legal and legislative intervention.
Origin and Duration- Executive staff networks and legal/legislative support networks: most culled from the higher education system; usually last through the lifetime of each corporation. Supporting staff networks: culled from local human communities wherever a corporation operates; duration ranges from several weeks through the lifetime of the corporation. Consumer networks: origin and duration varies tremendously depending on mission statements, marketing plans and other strategies pursued by the given corporation; traditionally this has also been affected in some regions by government-imposed inconveniences, although these matters have become less consequential.
Size and Density- Executive staff networks and legal/legislative support networks: usually less than 100 humans, often clustered in the largest cities where the given corporation operates. Consumer networks, supporting staff networks: varies widely from a few thousand to several million; density also varies considerably depending on the nature of the corporation.
3. Meme's-Eye View: Human social networks constitute a habitable environment and a giant playground for memes.
Functions- Manufacture billions of brains capable of receiving and transmitting language; distribute them across the planet. Develop technologies of clothing, shelter, medicine, and food processing that can allow memes to dwell comfortably in their biological hosts across all regions of the planet. Build hatchery-brains wherein new memes can manifest themselves. Amplify the range of freakish mutations in these brains by propagating ideals of "individuality" and "creativity" and "fun," thereby allowing a wide range of memes to manifest themselves. Invent social traditions and institutions that encourage consumption of intoxicants to fertilize brains and to encourage richer and more productive meme manifestations. Create space probes and communications transmission systems so that memes can explore other planets and solar systems. Develop communication reception systems capable of allowing memes to visit Earth from other planets and solar systems. Invent Jacuzzis so that memes can relax at the end of a long day.
Origin and Duration- Language-centered networks: these morph from one language to another over time. The average language-supporting network survives from 500 to 1,500 years until the form of language spoken at the beginning of that period would be completely unintelligible to most members of the network at the end of the period. Individual industry-centered networks: up to 1,000 years. Fashion, arts and music networks: as long as 500 years. Networks supporting organized religion, nationalism, war and other masochistic, drama-producing metamemes: up to 1,000 years. Computer-mediated networks designed to cultivate Nigerian e-mail scams: ongoing duration, approximately forty years as of this writing.
Size and Density- Language-centered networks: most smaller than 100 million and clumped locally, some larger than 3 billion and spread widely. Fashion, arts and music networks: many smaller than 1 million; a few of these networks have mutated into malignancies that infect more than 5 billion human minds, but these corporate behemoths support only a few narrow memes, they block the propagation of all other memes and they are being dismantled by antigen memes. Individual industry-centered networks: usually 1,000 - 3 million, traditionally clumped in specific regions but becoming more widely distributed. Networks supporting organized religion, nationalism, war and other masochistic, drama-producing metamemes: approximately 6 billion, extremely widespread. Computer-mediated networks designed to cultivate Nigerian e-mail scams: approximately 200 human brains, clumped mostly in Florida and on certain Caribbean islands.
A proposal:
Why don't we build a wiki about the Spring 2004 Berkeley SIMS 208b class readings?
It will be similar to the excellent wiki that Jeff Towle set up last semester for our 202 class. At the end of the semester, almost everyone in that class posted notes about one or two class readings in preparation for the final exam. This was one of the most effective uses of wikis I've seen.
Our 208 wiki can be even better. This time:
The goal: to maximize our effectiveness in absorbing and analyzing this 607-page class reader.
I propose that the contents of the wiki be shared with the public, for free use by anyone. Of course, nobody has to post notes, but if you do read the wiki, we expect you to participate! Please choose at least one reading, dive into it and post your notes to the wiki at least five days before we'll discuss that reading in class.
Let me know what you think; in the meantime, Jeff and I will set up wiki software and templates to support this (and future?) wiki adventures.
(PS- What's a wiki? It's a simple tool for collaborative document creation. It's essentially a set of Web pages that anyone can change or add to, with software that keeps track of all changes.)
I created this weblog for a class assignment, as part of UC Berkeley's Analysis of Information Organizations class (IS 208B, Spring 2004). Among other things, we analyze social networks, online social networking and dating services, and other social science issues in those funky spaces where computers are becoming involved in human interaction. For the class syllabus and that sort of thing look here.
Short on time? Just check out the best entries. Or else browse through everything, starting with the latest from cheesebikini/208.